What is STEAM?
In this climate of economic uncertainty, America is once again turning to innovation as the way to ensure a prosperous future.
Yet innovation remains tightly coupled with Science, Technology, Engineering and Math – the STEM subjects. Art + Design are poised to transform our economy in the 21st century just as science and technology did in the last century.
We need to add Art + Design to the equation — to transform STEM into STEAM.
STEM + Art = STEAM
The objectives of the STEAM movement are to:
Yet innovation remains tightly coupled with Science, Technology, Engineering and Math – the STEM subjects. Art + Design are poised to transform our economy in the 21st century just as science and technology did in the last century.
We need to add Art + Design to the equation — to transform STEM into STEAM.
STEM + Art = STEAM
The objectives of the STEAM movement are to:
- transform research policy to place Art + Design at the center of STEM
- encourage integration of Art + Design in K–20 education
- influence employers to hire artists and designers to drive innovation
What is STEAM?
STEM + Art = STEAM development
Today’s technology fueled world belongs to STEAM-savvy innovators. The current economic uncertainty coupled with an open global marketplace threatens America’s young graduates with increased competition for securing jobs. Studies indicate that developing the skills needed to support the world’s desire for new technology can pave the way to secure employment and a prosperous future.
Technology depends on Science, Technology, Engineering and Math – the STEM subjects.
Art + Design are critical components of 21st Century products, services, media, and communications.
Meaningful, authentic learning opportunities
Innovation
21st century skills
Noticed our lessons had a high degree of overlap.
Measure?
Three question assessment on how the technology helped you
How the engineering design process design processes help you?
How is art part of the overall engineering process?
When and how did you use math during the activity: measure, time it etc?
How is science connected to the activity?